Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Spell Reflector

You can activate a spell reflector as a reaction when you’re targeted by a spell. This does not affect spells that include an area you are in or affect you in other ways; it affects only those that target you specifically. The spell is reflected on its caster, as if the caster had been the target. The type of spell reflector determines the highest level of spell it can reflect. A spell reflector’s charge replenishes each day.

This upgrade can be installed only in light or heavy armor.
  • Mk 1: You can reflect a spell of 4th level or lower.
  • Mk 2: You can reflect a spell of 6th level or lower.

Spell Reflector, MK 2 (Magic) (Magic)

Source Starfinder Core Rulebook pg. 205
Item Level 18; Price 360,000
Slots 1; Armor Type Light, Heavy; Bulk 1
Capacity 1; Usage 1



Spell Reflector, MK 1 (Magic) (Magic)

Source Starfinder Core Rulebook pg. 205
Item Level 13; Price 47,950
Slots 1; Armor Type Light, Heavy; Bulk 1
Capacity 1; Usage 1